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DINO is now available in your country!
Free pilots for the first 10 schools
An Efficient and Practical Tool
Cognitive Assesment for an entire class in less than 20 minutes and few simple steps:

Step 1: Setting
DINO does not require any special setup—just a quiet classroom where small groups of children can play.
Step 2: Workstations
Set up a tablet and a pair of over-ear headphones (provided by Paperbox upon request) for each workstation.
Step 3: Supervision
An adult supervisor is needed to manage the children's movements, but DINO takes care of the rest!
A fluent experience Designed for Teachers and Schools
DINO offers an easy-to-use, guided interface for managing sessions. Children play independently for 15 minutes, and once the session is over, teachers can view the results directly on the platform.

Access the Dashboard
Get detailed access to each student's profile and their respective results.

Play DINO
After selecting a profile, the student plays for 15 minutes.

View the Results
The dashboard provides both individual and school-wide results.
How It Works Technically
Different versions are available for preschool and primary school, with carefully calibrated tests designed for children aged 4 to 7 years.
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Level 1: Space Sea
Assesses grapheme recognition and visuo-spatial orientation.
Level 2: Vulcanolary
Evaluates vocabulary knowledge and phonological awareness.
Level 3: Pyramid of Sounds
Tests short-term memory and working memory.
Level 4: Alphabet Park
Assesses left-to-right sequencing and visual-verbal association.
Domande frequenti (FAQ)
How and on what principles does DINO by Paperbox work?
DINO by Paperbox is a web-based video game consisting of a series of mini-games that, through the analysis of the child's session, identifies potential learning difficulties. It then provides the results in the form of a report as stated in the Italian National Guidelines for Specific Learning Disorders
How long does DINO by Paperbox last?
DINO by Paperbox was developed to ensure a duration of less than 15 minutes. However, we remind you that the length of a gaming session with DINO by Paperbox is variable and depends on the individual child's performance.
At what age can I use DINO by Paperbox?
DINO by Paperbox is a "web-based" video game that can be used by anyone, but to ensure effective identification of dyslexia risk factors, it is recommended for children between the ages of 5 and 7.
What kind of device do I need to use DINO by Paperbox?
A touchscreen-enabled device can be of any type, as long as the display size ensures proper visibility of the game elements. For an optimal gaming experience, we recommend using a tablet or a computer.Don't worry! If the device you are using is not suitable, DINO by Paperbox will let you know.
Can I administer DINO by Paperbox to multiple children at the same time?
Certainly, as long as you have an adequate number of devices to access DINO by Paperbox and can provide proper supervision to the children playing.
What should I do while the child is playing with DINO by Paperbox?
Once DINO by Paperbox is launched, the supervisor will receive the necessary instructions to ensure the proper administration of the tool. Simply following a few easy steps will be enough to ensure its correct use.
Is DINO by Paperbox a tool that only specialists can use?
No. DINO by Paperbox is a tool accessible to schools and families as well, but it is always supported by a clinician's interpretation.
DINO by Paperbox è uno strumento che fa la diagnosi dei D.S.A.?
No, il processo di diagnosi dei D.S.A (Disturbi Specifici Dell'Apprendimento) è possibile solo dopo i 7 anni di età ed è una serie di test molto complessi che prevede il coordinamento di diverse figure cliniche, tra cui logopedisti, psicologi e neuropsichiatri e deve essere effettuato in un centro specializzato autorizzato. Ti suggeriamo di visitare il nostro Blog per approfondimenti sull'argomento.
Is DINO a medical device?
No, Dino by Paperbox is not a medical device and cannot perform clinical diagnoses or assessments. Dino is a psycho-pedagogical assessment tool used to facilitate the identification of learning difficulties, focusing on the prerequisites for reading and writing skills.
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